Slime, Battleship, and Trivial Pursuit join the Toy Hall of Fame

Category: Lifestyle/Entertainment

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. gooey / ˈgu i / (adj.) – soft, sticky, and wet
    Example:

    The newly baked chocolate cake was warm and gooey in the center, with melted chocolate flowing out as she cut a slice.


  2. cull / kʌl / (v.) – to choose or pick out the best from a large group
    Example:

    The teachers are culling the best drawings from the students’ work for the school art show.


  3. crest / krɛst / (v.) – to reach the highest point or level of something before starting to go down again
    Example:

    The singer’s career crested when she won the biggest music award of the year.


  4. maneuver / məˈnu vər / (v.) – to move or turn something with care and skill, often changing direction or position for a purpose
    Example:

    Cars maneuver carefully through the narrow street.


  5. icky / ˈɪk i / (adj.) – unpleasant, disgusting
    Example:

    Playing with mud can feel icky, but some children enjoy making shapes and patterns with it.


Article

Read the text below.

Slime, that gooey, sticky, and often-homemade plaything, was enshrined in the National Toy Hall of Fame along with perennial bestselling games Battleship and Trivial Pursuit.


Each year, the Hall of Fame recognizes toys that have inspired creative play across generations, culling its finalists from among thousands of nominees sent in online. Voting by the public and a panel of experts decides which playthings will be inducted.


Milton Bradley’s Battleship, a strategy game that challenges players to strike an opponent’s warships, and Trivial Pursuit, which tests players’ knowledge in categories like geography and sports, have each sold more than 100 million copies over several decades, according to the Hall of Fame.


Battleship started as a pencil-and-paper game in the 1930s, but it was Milton Bradley’s 1967 plastic edition with fold-up stations and model ships that became a hit with the public. Its popularity crested when Universal Pictures and Hasbro, which now owns Milton Bradley, released the 2012 movie, “Battleship,” loosely based on the game. Battleship was also among the first board games to be computerized in 1979, according to the Hall of Fame, and now there are numerous electronic versions.


Trivial Pursuit lets players compete alone or in teams as they maneuver around a board answering trivia questions in exchange for wedges in a game piece. Canadian journalists Chris Haney and Scott Abbott came up with the game in 1979 and eventually sold the rights to Hasbro. Frequently updated, specialty versions have emerged for young players, baby boomers, and other segments, and an online daily quiz keeps players engaged, chief curator Chris Bensch said.


Slime’s appeal is more about squish than skill. It was introduced commercially in 1976 and has been manufactured under various brand names, but it is even more accessible as a do-it-yourself project. The internet offers a variety of recipes using ingredients like baking soda, glue, and contact lens solution.


“Though slime continues to carry icky connotations to slugs and swamps—all part of the fun for some—the toy offers meaningful play,” curator Michelle Parnett-Dwyer said, adding that it’s also used for stress relief and building motor skills.


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • The Hall of Fame recognizes toys that have inspired creative play across generations. Why do you think some toys remain popular for decades while others disappear quickly? Discuss.
  • What toy from your childhood do you think future generations might enjoy or love? Why? Discuss.

Discussion B

  • Battleship started as a pencil-and-paper game in the 1930s and later became an electronic version. How do you think games change when they move from simple paper versions to electronic or digital forms? Discuss.
  • Would you prefer playing a traditional board game or a modern electronic version of the same game? Why? Discuss.