‘Kidult’ toys are trending in Japan

Category: Lifestyle/Entertainment

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. buoyant / ˈbɔɪ ənt / (adj.) – successful, doing well, or growing
    Example:

    Sales are buoyant this year, so the company is planning to expand and hire more staff.


  2. consecutive / kənˈsɛk yə tɪv / (adj.) – happening one after another without a break
    Example:

    The soccer team won three consecutive games and moved to the finals.


  3. nostalgia / nɒˈstæl dʒə / (n.) – a happy or sad feeling when remembering the past
    Example:

    Lana felt nostalgia when she looked at her old school photos.


  4. disposable income / dɪˈspoʊ zə bəl ˈɪn kʌm / (n.) – the money a person has left to spend after paying taxes and bills
    Example:

    After paying rent and electricity, she used her disposable income to buy tickets for her favorite band’s concert.


  5. wield / wild / (v.) – to have and use something, like power, influence, control, or resources
    Example:

    Big tech companies wield a lot of control over social media platforms.


Article

Read the text below.

The ‘kidult’ market is keeping the toy industry buoyant in Japan.


At Tokyo Big Sight, a trade show in Tokyo, toys specifically aimed at adults grabbed people’s attention. More than 35,000 products were on display from 200 different companies.


Japan’s toy market has expanded for five consecutive years and now tops 1 trillion yen ($6.8 billion) according to the Japan Toy Association.


At the Tomica booth, some of the toys on display were produced with adults in mind.


“The biggest factor is what we call ‘kidults.’ With this target in mind, more and more products have been introduced into the market, and the success they have received has been a very significant driver of this growth,” explains Akihiro Sato, Executive Director of the Japan Toy Association.


The ‘kidult’ phenomenon—adults buying toys for themselves—is happening even as the number of children being born in Japan declines.


The sprawling Plarail display at the Tomica booth made it one of the busiest booths at the event, combining nostalgia for parents who grew up with the brand and fresh appeal for a new generation of young fans.


Toy manufacturers aren’t forgetting about kids—they are, after all, the adult customers of tomorrow.


“The key is to consider what kind of impact we can have with today’s children, and what kind of value we can provide. The memories they make now, in a few decades, will lead them to return to these toys again as kidults, engaging with them again,” says Sato.


At the Sega booth, there were still plenty of toys for children to enjoy. But the manufacturer also had to cater to the disposable income that adults wield.


“The trend in the toy market is that it’s currently shrinking among children, but purchases from adults who are very fond of toys have contributed steadily to the overall expansion of the toy market. At our company as well, products that adults can enjoy—such as the acrylic dolls—have become extremely popular,” explains Mihashi Takenori, Chief of Promotion Department at Sega Fave Corporation.


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • In Japan, many adults are now buying toys for themselves. Why do you think adults are drawn to toys even after childhood? Do you believe buying toys as an adult is a sign of fun or immaturity? Why? Discuss.
  • Manufacturers take advantage of the disposable income that adults wield. What do you think is the best way to use disposable income? How do you feel about spending it on toys or items from childhood? Discuss.

Discussion B

  • Nostalgia draws adults back to childhood favorites, and companies believe it will keep the “kidult” trend alive. How powerful do you think nostalgia is in shaping adult interests and habits? Do you think nostalgia alone is strong enough to keep the “kidult” trend going in the future? Why or why not? Discuss.
  • Industry leaders say toys should create memories and experiences that last into adulthood. In what ways can childhood toys influence adult life? Do you agree that childhood memories strongly shape adult choices? Why or why not? Discuss.