Amid a mental health crisis, toy industry takes on a new role: building resilience

Category: Business

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. resilience / rɪˈzɪl yəns / (n.) – the ability to be strong, happy, or successful again after experiencing something bad or difficult
    Example:

    The citizens showed resilience as they rebuilt their city after a destructive flood.


  2. designation / ˌdɛz ɪgˈneɪ ʃən / (n.) – a category or name officially assigned to something, usually to indicate its purpose or characteristic
    Example:

    You’ll see a “Best Seller” designation on books that became popular with the readers.


  3. acronym / ˈæk rə nɪm / (n.) – a word formed from the first letters of each word in a phrase to make it short
    Example:

    UNICEF is the acronym for United Nations International Children’s Emergency Fund.


  4. resonance / ˈrɛz ə nəns / (n.) – the special meaning or importance that something has for someone because it relates to his/her own experiences
    Example:

    The movie had a special emotional resonance for me.


  5. prey on (someone) / preɪ ɒn / (phrasal v.) – to trick someone or use his/her weakness for personal gain
    Example:

    This pharmacy has a history of preying on people’s fears during a health crisis.


Article

Read the text below.

As more children emerge from the pandemic grappling with mental health issues, their parents are seeking ways for them to build emotional resilience. And toy companies are paying close attention.


While still in its early phase, a growing number of toy marketers are embracing MESH—or mental, emotional, and social health—as a designation for toys that teach kids skills, like how to adjust to new challenges, resolve conflict, advocate for themselves, or solve problems.


The acronym was first used in child development circles and by the American Camp Association 10 years ago and gained new resonance after the pandemic. Rachele Harmuth, head of ThinkFun, a division of toy company Ravensburger, and resilience expert and family physician Deborah Gilboa, formed a MESH task force earlier this year with the goal of getting manufacturers to design toys with emotional resilience in mind and to have retailers market them accordingly.


“We just need to educate parents and educators just a little bit to know that we could be using their playtime a little bit intentionally,” Gilboa said.


Many toys that could be considered MESH happen to already be in children’s toy chests—like memory games, puppets, certain types of Legos, Pokémon trading games, and Dungeons & Dragons.


But some worry the MESH approach might end up promising parents something it can’t deliver. There’s also a risk of companies preying on parents’ anxieties about their kids’ mental health.


“My fear is that MESH will be used as the next marketing gimmick,” said Chris Byrne, an independent toy analyst. “It will create a culture of fear that their children are not developing socially and emotionally. And that’s not really the job of the toy industry.”


Dave Anderson, vice president of school and community programs and a senior psychologist in the ADHD and Behavior Disorders Center at the Child Mind Institute, applauded the toy industry’s efforts to likewise address emotional resilience. But he said parents need to be careful about claims that companies may be making. While there’s evidence that skills highlighted by the MESH taskforce can build resilience, there’s no evidence that the toys themselves will, he said.


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • MESH toys are meant to teach kids skills, like how to adjust to new challenges, resolve conflict, advocate for themselves, or solve problems. Do you think that MESH toys will effectively do this? Why or why not? What could be the limitations of using toys to help kids build emotional resilience (ex. lack of real-life interactions, reliance on toys)? Discuss.
  • What kind of toys did you play with when you were a child? Do you think that those toys helped you learn new skills? Why or why not? Discuss.

Discussion B

  • In your opinion, should toy manufacturers consider things like emotional resilience or skills development, or should they just focus on making toys for entertainment? Why? Discuss.
  • Do you think that toys can be useful to adults as well? Why or why not? Have you or someone you know ever used toys or games as a means to develop certain skills as an adult? Discuss.