Game on: London’s Science Museum gets permanent video games exhibit

Category: Education/Family

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. interactive / ˌɪn tərˈæk tɪv / (adj.) – (of computer programs) designed to respond to the movements or commands of a user
    Example:

    We watched an interactive video about the life cycle of a frog.


  2. curate / ˈkyʊər eɪt / (v.) – to select, organize, and care for objects or art pieces to be shown in an exhibit or a museum
    Example:

    Tony was asked to curate an exhibit that features paintings of famous artists in the country.


  3. chronological / ˌkrɒn lˈɒdʒ ɪ kəl / (adj.) – (of events) arranged according to the order of time, from the earliest to the last
    Example:

    I displayed all my drawings through the years in chronological order.


  4. random / ˈræn dəm / (adj.) – chosen, done, etc. without a particular plan or order
    Example:

    We asked a random selection of people about their thoughts on our product.


  5. shake off / ʃeɪk ɔf / (phrasal v.) – to free oneself from something that limits him/her
    Example:

    I believe that we will be able to shake off the problems that will come our way.


Article

Read the text below.

The new exhibit, named “Power Up,” is an interactive celebration of the best and most influential video games from 1976 to the present day. There, visitors can try their hand at ‘Halo,’ the futuristic Xbox first-person shooter phenomenon.


Mark Cutmore is a gamer and head of commercial experiences at Science Museum. He helped to curate the exhibit. “It’s a real celebration of the history of video games,” he says. “In this space, we’ve got over 160 consoles spanning five decades of video gaming, and it’s all playable, and people get to come along and see first-hand how games have evolved over time.”


Of course, there are arcades packed with video games, but “Power Up” has curated the games across 20 themes, as well as putting together the chronological history of gaming in a time tunnel, from 1976 to the present day.


Cutmore rejects the suggestion that “Power Up” is just an arcade: “In an arcade, you’ve just got usually a random collection of different arcade machines. This is actually a curated space. We thought about the history of video games and we want to tell stories and inspire people,” he says.


Cutmore believes video games are too culturally important to be ignored. “Gaming is so significant to our lives these days. It’s an enormous industry that has surpassed film and music,” he says.


Art critic Tabish Khan visited the exhibit on its opening day. Although Khan’s tastes are for high art, he can’t deny the legacy video games have left on the world. “Video games are a massive part of today’s culture, embraced by millions of people. And here’s a chance to see the evolution of video games over the decades,” he says. But despite the widespread appeal of video games, they’re still shaking off a few negative public perceptions, says Khan.


The Science Museum often focuses on interactivity in its exhibits and “Power Up” is certainly a hands-on experience. “Power Up” is a permanent exhibit at the Science Museum, and opened to the public on Jul. 27.


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • According to Cutmore, video games are too culturally important to be ignored. Do you agree with his statement? Why or why not? Discuss.
  • Do you think video games can be considered a form of art? Why or why not? Discuss.

Discussion B

  • According to art critic Tabish Khan, video games are still shaking off a few negative public perceptions. What negative perceptions of video games do you know of? Do you think it will be easy to shake them off? Why or why not? Discuss.
  • In your country, what is the general opinion on video games among the younger generation? How about the older generation? Which of the two do you agree with? Why? Discuss.