Nutrition apps can help build healthy habits. For some users, their gaming features carry risks

Category: Health

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. nudge / nʌdʒ / (v.) – to gently encourage someone to do something
    Example:

    His friends nudged him to apply for the new job, so he finally sent his application.


  2. proliferate / prəˈlɪf əˌreɪt / (v.) – to increase or spread quickly
    Example:

    If weeds proliferate in the garden, they can make it hard for flowers to grow.


  3. dysmorphia / dɪsˈmɔr fi ə / (n.) – a condition in which a person believes that something is wrong with the size or shape of their body, even when it is not true
    Example:

    His dysmorphia made him worry about his appearance every time he looked in the mirror.


  4. chronic / ˈkrɒn ɪk / (adj.) – relating to something lasting for a long time or happening again and again
    Example:

    My grandfather has chronic back pain, so he visits his doctor regularly.


  5. binge / bɪndʒ / (n.) – an occasion when someone does too much of something, especially eating or watching
    Example:

    Binge eating made Tom eat a lot of food in a short time, even when he was not hungry.


Article

Read the text below.

Green means go. Red means stop. Trophies or confetti come with good performance, and people who fall behind get nudged to do better.


Those brightly colored engagement tactics long ago jumped from smartphone games to everything from online shopping to sports betting and classrooms. So, it should come as no surprise that many nutrition-tracking apps like MyFitnessPal and Noom also use gaming features to keep users coming back.


But as nutrition apps proliferate, some researchers are raising alarms that gamification features may do more harm than good for some people.


Isabella Anderberg, a psychologist researching digital dieting behavior at Flinders University in Adelaide, Australia, said calorie tracking can reinforce behaviors associated with body dysmorphia and disordered eating.


“We do know that not everyone’s going to experience harm from using the apps, but there are certainly factors that might increase risk,” Anderberg said. “Approach with caution.”


Anderberg said there is certainly a place for the apps. Health professionals she interviewed during her research reported that apps can be especially helpful as meal-planning tools for people managing chronic conditions such as heart disease and diabetes. And physical activity apps remind people to move their bodies.


Many users report enjoying them, finding tactics like streak notifications to be motivating.


Courtney Simpson, a behavioral psychologist and director of eating disorders at the Evidence-Based Treatment Centers of Seattle, said some apps encourage people to set calorie goals that are far too low for any adult. That’s not only unhealthy but can set people up for failure.


The gaming features keep people coming back to unrealistic goals, creating shame that may contribute to binge eating or other behaviors people are trying to change, Simpson said.


“It’s not that gamification itself is bad. It’s about what it is promoting,” she said. “Is that actually going to be beneficial?”


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • The article says many nutrition apps use game-like features such as rewards and reminders to keep people engaged. Which do you think motivates people better in the long run: rewards or personal reasons? Why? At what point do you think motivation stops being helpful and starts feeling like pressure? Discuss.
  • The article compares app features with games, where good performance is rewarded and falling behind pushes people to improve. In your opinion, should every personal goal have a sense of success and failure, or are some goals better without competition? Why do you say so? Discuss.

Discussion B

  • A researcher says nutrition apps can help many people, but they may increase risks for others. Why do you think the same tool can help one person but harm another? In your opinion, should companies design products for the average user, or give more attention to people who are more in need? Why do you say so? Discuss.
  • According to the article, some apps suggest calorie goals that may be too low for adults, leading to unhealthy habits and disappointment. Why do you think people sometimes keep following goals even when they know the goals are unrealistic? In your opinion, is it better to set easy goals that build confidence or difficult goals that push people harder? Why? Discuss.